[ip = in-person, vtt = virtual tabletop] So many sites and YouTube videos offer tips, but mostly abstract things like 'engage the players', or 'improve improvisational skills', etc. I wanted to provide "nuts & bolts" tips that you can use immediately. I will continue to update this as I run across good ones. Behold: When describing, use three (3) senses i.e. smell, hearing, & sight. Try to do sight last. HERE is a nice writeup. To modify disruptive player behavior, try talking to them first, then reward them with in-game benefit (advantage, inspiration die, etc.) for modeling good RP. [ ip ] When using full-sized maps for in-person games, a good FoW solution is to use 15mm black chalk pens on a sheet of thin plexiglass over the map. Then simply wipe (or scrape with putty knife) away when areas are explored. [ ip ] To remember who has a torch going, Dwarven Forge or McKee's make little mini torch bases that actually light up! Top three (3) GM...
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